Report investigates
technology’s role in crew welfare
25 June 2020
Inmarsat has
published a new report focusing on the way
technology can benefit crew safety, health and
wellbeing at sea, at a moment when COVID-19 has
exposed the welfare of seafarers to global
scrutiny.
‘Welfare 2.0: How can the
next generation of technology enable better crew
safety, health and wellbeing at sea?” has been
prepared by consultancy Thetius.It follows an earlier ‘Trade 2.0’ report
focusing on the impact that new technologies and
startups can have on vessel management
efficiency.
“When we first discussed
this report last year with the author and the
welfare organisations and charities we work
closely with, none of us could have foreseen the
impact that COVID-19 would have on the world,
shipping, seafarers and their families,” said
Ronald Spithout, President, Inmarsat Maritime.
“However, even then, we all felt that safety and
crew welfare was being left behind in the
technology stakes and much more needed to be
done to look at how it could help improve the
lives of seafarers.”
Pain points
The new report explores the
underlying factors affecting crew safety,
welfare and learning, and highlights those
companies working to address the pain points. It
shows that, while the maritime industry prides
itself that seafarer safety and welfare is its
highest priority, lack of investment in the
digitalised technologies benefiting worker
welfare, particularly compared to investment in
other sectors, undermines the narrative.
“We are at a point in time
when lack of shore leave, unplanned contract
extensions, fear of job loss and separation from
family are weighing heavily on seafarers
worldwide”, said Ronald. “Technology cannot
provide a ‘silver bullet’. Its role is vital in
embedding policies and practices to enhance
safety and wellbeing on board. Data-based tools
test what does and doesn’t work for the ‘human
element’ and track changes over time.”
The new report also
represents the first step in Welfare 2.0.
Inmarsat is already working towards the launch
of a Crew Welfare Open Innovation Challenge with
Shell Shipping and Maritime and Thetius. This
corporate startup collaboration programme will
promote and nurture digital crew wellbeing
solutions.
Low investment
In a global workplace
wellness market worth $48 billion in 2018,
report author and Thetius founder and Managing
Director Nick Chubb says that investments in
crew welfare startups pale in comparison with
vessel management technology. While difficult to
break out the $3.8 billion spent on ship
management software each year, Chubb identifies
that startups focusing on issues like wellbeing,
welfare and safety have on average attracted
only $2.25 million in investment since 2010.
This compares to $9.6 million for ship
performance technology startups.
The report strongly
recommends the value that data models capturing,
storing and analysing factors contributing to
seafarer health, welfare and safety can have in
shipping.
The author cites as one key
insight an alarming disparity between
cardiovascular-related deaths at sea and
available information, support and tools that
minimise risks and deal with emergencies. The
report shows how fleet managers could look to
invest in various digital seafarer monitoring
and awareness tools specific to cardiovascular
health.
COVID-19 may itself have
made maritime stakeholders more amenable to
telemedicine services. Over 200 ships have
already signed up to a new COVID-19 video
consultation service from Vikand, facilitated by
artificial intelligence (AI) startup FrontM and
Inmarsat Fleet Connect bandwidth. Meanwhile,
startup Motion Ventures has repurposed a
financial compliance tool to support secure
healthcare monitoring for crews at home, on
board or in transit.
Remote learning
The report also explores
possible consequences of the coronavirus for
seafarer training, with the closure of education
facilities encouraging faster uptake of remote
learning. Wallem, Anglo-Eastern and Star Bulk
have deployed virtual training from OMS-VR to
learn about dangerous activities, for example.
UK-based Seabot XR is developing ship-specific
VR and augmented reality training and
familiarisation, accessible to seafarers via
their smartphones.
Downloadable toolboxes
bridging the gap between seafarers and vessel
safety are also at last starting to emerge. The
Scoutbase platform, for example, allows crew to
offer anonymous feedback on life on board to
build a picture of emerging safety issues, and
separately maritime startup Big Yellow Fish
creates a net safety score and uses gaming
technology to reinforce desirable behaviours.
“Technology is not the only
answer but its development is vital if the
industry is going to start to eliminate the
issues we currently face with crew wellbeing,”
said Ronald Spithout. “It is imperative that all
stakeholders now come together to create and
work on common platforms to collect data,
anonymise it, share it and use it to identify
wider welfare trends.”
The report can be
downloaded at
http://www2.inmarsat.com/welfare2.0.